Choosing An Audio Plugin Development Platform

An audio computer monitor sitting on top of a desk

If you’ve ever built a sample library or audio plugin, you’ve probably encountered platforms like Kontakt, Falcon, HALion, JUCE, or even general-purpose frameworks like C++. Each of these tools serves a different kind of developer, and each comes with its own strengths and limitations.

Most of the time, your choice of platform is shaped by your background and goals. If you come from a composing or sound design background, you might gravitate toward sample player environments like Kontakt or HALion. These platforms are built primarily for end users (musicians and composers) who want to load up libraries and play. But they also include features that allow you to build and distribute your own instruments.

On the other hand, frameworks like JUCE give you complete freedom to build anything from scratch: synths, effects, instruments, standalone apps, etc. but come with a much steeper learning curve and large time investment.

Then there are platforms that sit somewhere in between. Tools like Plug’n Script or HISE offer scripting and visual interfaces for building plugins, with varying degrees of complexity and flexibility.

What You Should Consider

When choosing a development platform, here are a few key questions to ask:

  • Can it export plugins in standard formats like VST3, AU, or AAX, or is it limited to running inside a specific player (e.g. Kontakt)?
  • Is it suitable for the type of instrument or effect you want to build: sample-based, synthesizer, audio processor, or MIDI effect?
  • How much programming is required to create a fully functional project? Can you build something usable without writing code?
  • What GUI design tools are available? Can you build and customise user interfaces visually, or is everything done in code?
  • Is the platform open source, or does it rely on a closed or proprietary system with licensing restrictions?
  • Does it support more than just instruments? Can you create MIDI processors, audio effects, or standalone applications?
  • Can it communicate with external services or APIs using web requests (e.g. HTTP, REST, or WebSockets)?
  • How steep is the learning curve? Is there good documentation, an active community, or official support?
  • Is it cross-platform? Can your finished project run on Windows, macOS, and Linux without major changes?
  • What are the licensing and distribution options? Can you sell your product independently, or are there publisher restrictions or royalties?

To help clarify some of these differences, I’ve put together a comparison table that looks at several popular development tools side by side. It’s not meant to declare a winner, but to give a clearer picture of what each platform is geared toward.

If you’re just getting started, the chart may help you understand where to begin. And if you’ve already picked a platform, it might shed light on areas where other tools excel, or show you options you hadn’t considered.

Click here to view the comparison table.

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